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Final Fantasy X-2 » Blue Bullets Guide

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In almost every Final Fantasy game you ever play you'll come across a method of learning enemy skills. Whether it's your blue magic, enemy skills or watch commands, they're there somewhere. One of the best features and feel good providers of games is being able to kick your opponent's arse with their own skills and special moves. How does the old saying go? "Give them a taste of their own medicide!" Obviously, some medicine is more bitter than others. Shadow Flare, for example. Very bitter. But Healing Wind isn't so bitter. Now I think my point is, admitadly poorly, across. There are numerous enemy skills to learn throughout Final Fantasy X-2 but they're all learnt in the form of Blue Bullets and this page is a guide on each bullet, what it does, where to get it and anything else you might feel you need to know. Before anyone asks, hot dogs can be found in the foyer.

Blue Bullets are, roughly, the same as blue magic. You learn enemy opponents and off you go, killing people rather crudely with the abilities they once stole candy from babies with. Blue magic itself is the name given to any skill that can be learned in Final Fantasy although it has made several cameo appearances, such as Enemy Skills and Watch. Like all it's ancestors you learn blue bullets by watching your opponents during battle. You'll either learn the skill when they use it or you'll learn it when they don't use it. In other words, if they want to have an old slice at your character they'll learn it but if they don't they'll learn it anyway if it's used. Simple, no? Not quite.

Blue Bullets don't all come gift wrapped from enemies. Sometimes you have to work for them, as you will, 'lure' them into using it. This can be done in a variety of ways - namely attacking them. However, sometimes waiting and 'defending' gives you these abilities. But it's still not quite that simple. You can't just walk along, watch the enemy and then steal their skill. You have to be in Gun Mage dress sphere to be able to use or learn any sort of enemy attack.

BLUE BULLETS - THE ABILITIES

Name

MP

Learned From

Description

Fire Breath 28 Balivarha Fire Damage
Seed Cannon 28 Leukophylla, Cephalotus Physical Damage
Stone Breath 32 Tomb, Monolith, Dolmen, Epitaph Petrifies Enemies
Absorb 3 Protochimera, Haizhem, Baralai, Flan Azabache, Jahi, Cindy, Vegnagun Absorb small amount of HP and MP
White Wind 16 Bully Cap, Coeurl, Queen Couerl, Mycotoxin Restores HP and cures Status effects
Bad Breath 64 Malboro, Great Malboro Inflict various status effects
Mighty Guard 32 Garik Ronso, Haizhe Casts Shell and Protect on party
Supernova 70 Ultima Weapon, Paragon Extreme magic to all enemies
Cry in the Night 80 Mega Tonberry Damages all enemies
Drill Shot 32 Baralai Deals damage to an enemy
Mortar 99 Gippal Deals damage to all enemies
Annihilator 48 Experiment Deals damage to all enemies
Heaven'ts Cataract 22 Kukulcan, Gucumantz, Chac Lowers enemies Physical and Magic defence
1000 Needles 24 Cactuar Attack enemy with Cactuar Needles
Storm Cannon 38 Ironside Deals damage to all enemies
Blaster 30 Coeurl, Queen Coeurl Damages an enemy severely

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