Final Fantasy Ultima - -
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In almost every Final Fantasy game you ever play you'll come across a method of learning enemy skills. Whether it's your blue magic, enemy skills or watch commands, they're there somewhere. One of the best features and feel good providers of games is being able to kick your opponent's arse with their own skills and special moves. How does the old saying go? "Give them a taste of their own medicide!" Obviously, some medicine is more bitter than others. Shadow Flare, for example. Very bitter. But Healing Wind isn't so bitter. Now I think my point is, admitadly poorly, across. There are numerous enemy skills to learn throughout Final Fantasy X-2 but they're all learnt in the form of Blue Bullets and this page is a guide on each bullet, what it does, where to get it and anything else you might feel you need to know. Before anyone asks, hot dogs can be found in the foyer.
Blue Bullets are, roughly, the same as blue magic. You learn enemy opponents and off you go, killing people rather crudely with the abilities they once stole candy from babies with. Blue magic itself is the name given to any skill that can be learned in Final Fantasy although it has made several cameo appearances, such as Enemy Skills and Watch. Like all it's ancestors you learn blue bullets by watching your opponents during battle. You'll either learn the skill when they use it or you'll learn it when they don't use it. In other words, if they want to have an old slice at your character they'll learn it but if they don't they'll learn it anyway if it's used. Simple, no? Not quite.
Blue Bullets don't all come gift wrapped from enemies. Sometimes you have to work for them, as you will, 'lure' them into using it. This can be done in a variety of ways - namely attacking them. However, sometimes waiting and 'defending' gives you these abilities. But it's still not quite that simple. You can't just walk along, watch the enemy and then steal their skill. You have to be in Gun Mage dress sphere to be able to use or learn any sort of enemy attack.
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BLUE BULLETS - THE ABILITIES
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Name |
MP |
Learned From |
Description |
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| Fire Breath |
28 |
Balivarha |
Fire Damage |
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| Seed Cannon |
28 |
Leukophylla, Cephalotus |
Physical Damage |
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| Stone Breath |
32 |
Tomb, Monolith, Dolmen, Epitaph |
Petrifies Enemies |
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| Absorb |
3 |
Protochimera, Haizhem, Baralai, Flan Azabache, Jahi, Cindy, Vegnagun |
Absorb small amount of HP and MP |
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| White Wind |
16 |
Bully Cap, Coeurl, Queen Couerl, Mycotoxin |
Restores HP and cures Status effects |
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| Bad Breath |
64 |
Malboro, Great Malboro |
Inflict various status effects |
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| Mighty Guard |
32 |
Garik Ronso, Haizhe |
Casts Shell and Protect on party |
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| Supernova |
70 |
Ultima Weapon, Paragon |
Extreme magic to all enemies |
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| Cry in the Night |
80 |
Mega Tonberry |
Damages all enemies |
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| Drill Shot |
32 |
Baralai |
Deals damage to an enemy |
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| Mortar |
99 |
Gippal |
Deals damage to all enemies |
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| Annihilator |
48 |
Experiment |
Deals damage to all enemies |
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| Heaven'ts Cataract |
22 |
Kukulcan, Gucumantz, Chac |
Lowers enemies Physical and Magic defence |
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| 1000 Needles |
24 |
Cactuar |
Attack enemy with Cactuar Needles |
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| Storm Cannon |
38 |
Ironside |
Deals damage to all enemies |
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| Blaster |
30 |
Coeurl, Queen Coeurl |
Damages an enemy severely |
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